Pedro Alessandrini Braiti
Résumé
Computer engineering student, partner in two companies and contractor for two more. I build systems that operate on their own — agents with real execution access, applied computer vision and generation pipelines — and I have modeled in 3D professionally since 2019.
Experience
2026 — now
Dark Marlin · Partner
Partner and developer
Dev shop I run with three other partners. We build custom software — the first product we delivered was the Emais Network platform, which is in production moving real money.
Feb 2025 — now
Octus Forge · Partner
Partner and modeling project manager
A custom-parts company built on resin 3D printing. I manage a team of six modelers across three countries — Brazil, the United States and India — and review every model before it goes to the printer. I also wrote the system that runs the operation, from the customer's order to packaging.
May 2025 — now
Ecotechne · Contractor
AI development and automation
Renewable energy engineering company — substations, transmission lines and storage. Today I build their internal automation with agents: fourteen skills spanning sales, finance and project control — from a won deal in the CRM becoming a receivable in the ERP through to month-end close — each one stopping for human approval before it writes anything. Before that I built ecoAIx, a computer vision model that finds the components inside a single-line diagram.
2026 — now
Datlaz · Contractor
Computer vision and GeoAI
Territorial intelligence startup — geospatial layers and dashboards for energy, infrastructure and the environment. I trained the satellite-imagery solar panel detector that the company adopted and turned into a product.
Feb 2025 — Feb 2026
Rumo · Internship
Full stack intern and 3D modeler
A year at the largest rail logistics operator in the country. I built the Kaizen platform where operations teams file improvement suggestions — the database behind it and a rewards system that credits contributors — plus a second internal system, and Excel and email automations for routines that were being done by hand. I also modeled the trophies for the Malha Sul awards in 3D: concept through to a file ready for manufacturing, and the pieces came back in plastic and metal, handed over in person.
Jan 2019 — now
3D Modeling · Freelance
Independent 3D modeler
Started at sixteen and never stopped. Seven years for studios and private clients in Brazil and abroad, on mechanical, 3D-printing and purely artistic projects. It's the oldest skill I have — and the one that supports Octus Forge today.
2015 — 2020
Game development · Where it started
Programming and art for games
Before there was a client, a company or a degree, I made games. Five years between code and art, learning both at once because a game needs both. That is where the two tracks I still work on come from — software and 3D were never separate careers to me, they were always the same job.
Education
Computer Engineering
PUCPR — Pontifical Catholic University of Paraná
Curitiba, Brazil · expected graduation 2027
- CS50 — Introduction to Computer Science (Harvard, 64 hours), completed 2021
- Repentina CBL — 14-hour team problem-solving sprint
Skills
- Languages
- Python · TypeScript · Rust · C · C++ · C# · Java · SQL
- Web
- React · Next.js · Astro · Vite · Tailwind · FastAPI · Node.js
- AI & data
- MCP · RF-DETR · ONNX · PyTorch · OpenCV · pandas · NumPy
- Infrastructure
- AWS · Docker · PostgreSQL with RLS · Vercel · GitHub Actions
- 3D
- Blender · modeling for resin printing · Gaussian Splatting
Languages
- Portuguese — native
- English — advanced